Animation
Examples of my technical art and animation.
Finger rig/script demo movie

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A script to auto-rig a finger that allows for quick easy expressive posing with simple controls. The controls are attributes tied to the controller object that enables the fingers to move as a real finger would.
The script needs further refinement, mostly error checking and auto building of the control object per finger. However there are some very solid concepts in the script that can easily be built upon.
- Not hard coded - based on selection
- Quick to evaluate - “math nodes” rather than expressions
- Follows the range of motion of a real finger (currently limited on one axis) but allows for quick control via an “all curl” attribute.
Excerpt from a E3 Trailer for the PS3 Title

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Role: Motion Capture Animation Supervisor
- Co-directed the Motion Capture shoot.
- Consulted and advised clients in regards to skeleton construction and hierarchies as well as crowd scene development.
- Supervised, managed and worked with a team of 11 animators to solve and animate the motion capture data.
- Supervised the integration including hand key framed, motion captured, and dynamically simulated animation to and from multiple applications.
- Created Camera Animation.
- Created and deployed MEL scripts to aid in production.
- Directed the motion-editing phase to meet the client needs.
Tools I used and/or supervised:
- Motion Builder
- Maya
- MEL scripting
- Endorphin
A true blast from the past. Some older keyframe animations …

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