Resume
Chad Moore
chad (at) chadmoore (dot) net
Get the .PDF
Experience:
Turbine Games - TECHNICAL ART DIRECTOR
- Manage a group of Technical Artists.
- Create tools for the Production and Technical Artists.
- Facilitate communication between the Art Team, Technical Artists and Development teams
- Titles I am working on:
- The Lord of the Rings Online
- Dungeons and Dragons Online
Sony Computer Entertainment America - MANAGER OF ANIMATION
- Control the daily operations, workflow and pipelines for an Animation Department within a central art services group.
- Manage and mentor a team with 15 members comprised of supervisors, animators, motion editors, character technical directors, motion capture studio technicians and specialists.
- Facilitate communication across departments and between internal and external development teams.
- Coordinate project communications with outsource teams.
- Contributed cinematics, cinematic pipelines, character rigs, motion editing, camera animation, and final animations for over 20 released titles, including:
- Lair
- God of War I and II
- Socom I - IV and FTB I and II
- Killzone Liberation
- Rise to Honor
- Star Wars Galaxies
- Multiple 989 Sports titles
Visual Book Productions – ANIMATOR, MOTION EDITOR, CHARACTER TECHNICAL DIRECTOR
- Created rigs, keyframe animations and edited motion.
- Delivered motion captured facial animation in multiple languages for investor pitching materials.
- Worked with a small team of artists to design the studio’s pipeline and implement new software (Softimage|XSI).
Aston Animation – ANIMATOR
- Created over 2 minutes of keyframe character animation in six months.
- Helped establish pipeline and workflow for the animation department.
Full Sail Education – COMPUTER ANIMATION COURSE DIRECTOR
- Designed and managed Computer Animation curriculum.
- Managed team of animation instructors.
- Prepared and taught lectures and practical labs.
- Helped students produce their portfolio pieces.
Imagine Asia – ANIMATOR, CHARACTER TECHNICAL DIRECTOR, TRAINER
- Created keyframe character animation.
- Rigged and bound characters.
- Helped design animation pipeline.
- Taught traditional artists Softimage|3D for all aspects of 3D production.
AutoDesk Master Classes:
- “The Character Animator Toolkit for MotionBuilder”
- Co-author and co-presenter.
- Character modeling and skeleton construction for demonstration character.
- “Advanced Character Animation With MotionBuilder – Motion Editing”
- Organizer, co-author and co-presenter.
- Character rigging and binding for demonstration character.
Guest Lecturer
- Platt College and the Art Institute of San Diego
Advisory Board Member
- Full Sails Computer Animation degree program.
- Review curriculum
- Present work to the students
- Review student work
Education:
Animation Mentor Online – Two character animation classes.
Full Sail Educators - Associates of the Arts in Digital Media.
Acting for Animators training by Ed Hooks
Official Kaydara Motion Builder training
Workshops on character animation and character rigging taught by the Animation Foundation
Ongoing traditional art courses
Ongoing technical art courses
Maya Certified
Siggraph courses, panels and papers
Alias Master Classes on advanced character rigging and animation
Mel for Artists
SoftImage Certified Instructor
Alias Level 2 Certified
Skills:
Keyframe Character Animation, Character Rigging and Binding, Pipeline Design, Motion Editing, Solving and Targeting Motion Capture Data, Facial Animation, Scripting in MEL and Python, Storyboarding, CG Camera Animation, Understanding of Filmmaking.
Software and scripting experience:
Maya and MEL
Motion Builder and Python
Standalone Python
Diva and Diva scripting
Softimage XSI
Face Robot
Photoshop
Illustrator
Premiere
Quicktime Pro
Html, PHP and Wiki markup languages
Windows, Mac, Irix, Linux platforms
References available upon request.







